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www.revolution.lv || Xbox360, Playstation3, WiiU • View topic - L.A. Noire

L.A. Noire

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L.A. Noire

Postby agressor » Feb 17th, '08, 20:25

sincerely yours
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Re: L.A. Noire

Postby agressor » Mar 25th, '08, 11:29

* Team Bondi's goal is to have every NPC in the city feature a distinct personality and different knowledge sets
* The game is not being funded by Sony, who dropped the title (Phil Harrison and Brendan McNamara (Team Bondi head) can't stand each other, McNamara & Company's tendency to miss milestones did not help either, but had very little to do with Phil's decision), there is nothing stopping a 360 release.
* The amount of music in the primarily jazz soundtrack is "comparable to GTA."
* The detecting mechanics are described as "an analysisfest" to which reaction has been polarizing, one calling the detective elements "fatally boring" and another remarking that the mechanics are "absolutely innovative." The former dubs the game "Assassin's Creed: Noir Edition" and the latter went on about "investigating the social structure of 1947 Los Angeles."
* Finally, information about at least some of the crimes you will be investigate in the game can be found .
UPDATE: Sony stopped funding the game when Phil dropped it years ago. The bad blood between Brendan and Phil, which began during the development of The Getaway, is the primary factor in the game being dropped. Team Bondi would likely still be with Sony if Phil never took control of WWS, there is a reason that Brendan affiliated Bondi with SCEA rather than SCEE, who has authority over Australia.
There is no indication that Team Bondi are going the route of Ratbag, whose title Ikon (later became Scavenger, which never made it to stores) was dropped by Rockstar after being dropped by Sony, Brendan is quite amiable with the Housers.
Those detective elements are so polarizing that the implementation of them is cited for the reason of at least one resignation and there has been a number of departures at Bondi. Internal horror stories about Bondi appear to be plentiful.
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Re: L.A. Noire

Postby agressor » Sep 21st, '08, 15:01

Its been a while since we have heard any news on L.A.Noire, the action game from Team Bondi. But now IGN have been told that L.A.Nore could be:

"...the biggest budget videogame in development anywhere in the world. It would certainly... in terms of console titles, be in the top ten... LA Noire is a massive massive project."

With such a huge amount of money going into the project it then became obvious what the next question would be, is it coming to the Xbox 360? Tom Crago, the CEO of Tantalus and the president of the Game Developers' Association of Australia had to say that the game is coming to the PS3 and 360. Since this man is not connected to Rockstar or Team Bondi, we have to place this in the rumor pile for now. He also mentioned that the game has got "another year or so to go".
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Re: L.A. Noire

Postby agressor » Apr 20th, '09, 11:44

L.A. Noire is an interactive detective story set in the 1947 classic noir period situated in an exact recreation of mid century L.A. drawing players into an open-ended challenge to solve a series of gruesome murders, but also side missions based on real events from that period. We haven't heard anything from L.A. Noire since Sept. 2008 when it was said to be still a year out, but Team Bondi's has openings for several positions (3D modelers, game designers and a senior programmers) indicating it might be ramping up development for the final push
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