Moderator: agressor
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Prince of Persia: ProdigyDeveloped by Ubisoft's Montreal studio that brought you Assassin's Creed and the same all-star team that created the previously acclaimed Prince of Persia Sands of Time trilogy, Prince of Persia is opening a new chapter in the Prince of Persia universe, featuring a new breed of gameplay. The game is poised to rejuvenate the action-adventure genre in addition to introducing a brand-new illustrative art style.
This new Prince of Persia marks the debut of the critically acclaimed franchise on next-generation consoles. Ubisoft will also release a Prince of Persia game specifically designed for the NDS system, featuring an entirely new storyline and new characters. More details to be unveiled in the future. The new Prince of Persia is scheduled to release Holiday 2008 for the Xbox 360, the PS3 and PC. Un pirmais screens lejāk: sincerely yours
agressor |
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Re: Prince of Persia: ProdigyIzskatās... interesanti.
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Re: Prince of Persia: ProdigyVai sitais neaizkavees assasins creed 2???
Nez kaa vini turpinaas storyline, cik sapratu pagaajushajaa speelee princim bija personiibu daliishanaas, kas notiks ar otru pusi shinii speelee? |
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Re: Prince of Persia: ProdigyWOW!1111
Tas gan neizskataas peec skriina, bet fan art. |
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Re: Prince of Persia: Prodigy- Prince feels Amano-inspired. Looks like a celluloid/animated character (a bit like SFIV). The style itself is still in progress.
- Corrupted world needs to be healed. - Story is much more "1001 Nights"-like, more fantasy, less grounded in reality but instead more magical yet still credible, more poetic. - Player must unleash light-wells to heal the corrupted world, which shoots light into the sky, reminiscent of SotC and Okami. - The transformation of the world is in real-time, with plants growing back to life as the world heals back and as the player can still move, instead of a mere cutscene, sky changes back to its normal color, etc., to give a strong sense of control and success to the player. - No more time rewind and such. - They are no making a second Assassin's Creed, they are making a new PoP. - Art style was difficult pass through the management, but they never refused it, and eventually loved it. - Story specifically: Orhmaz and Arhiman, twin gods, one good one evil, celestial battle, Orhmaz locks Arhiman away in a box which he hides into an faraway oasis deep within a desert. Centuries pass, and comes a troublesome thief (the prince) and Arhiman is freed somehow (not deep explanation given). Prince must undo his mistake. This is what they refer to as a more "1001 Nights" kind of story, like a fable. - More open/organic environments. Has a Zelda-esque feel, old-school in themes. - Bosses/player use backgrounds during fights (one shot shows an enemy pushing the prince against a wall as if trying to choke him, or another throwing him in the air). - Game went through a few iterations; originally too open (felt big but not enough to do), at one point it was more like Assassin as far as open world (going where you want), but players would get lost and wander aimlessly and dynamism suffered as a result. Now instead it is more focussed with a clear road, but multiple paths can be taken (free to move from one map to another, back and forth, etc., more open than previous PoPs). - The demo map shown to the journalist, old of a few months, has been scrapped design-wise because it was too Assassin-like, now it's more fantasy design-wise. - Game world is made of nodes connected by paths, and you can go from one node to another as you wish (this is what they mean by less open, but non-linear; you can see the paths, but you don't have to going from A to B to C). The game adapts as a result (enemies from later visited locations might be more difficult, etc., for example zone A might be more difficult if you access it at the end, but if you accessed it at the beginning then it is easier, even bosses, depending on what order you fight them, adapt as such). - Prince can slide along any walls using his glove. Game is as much vertical as horizontal. - Prince has more possibilities of movement. - Bosses inspired by MGS' boss quality; they are fewer but they have a story, a reason to be, they leave more of an impression on the player. Some are former nobles, sometimes acting against their will. - They wondered if they should make just more enemies and try to do a God of War game and try to beat it on its own ground, or go for something different. They went with fewer enemies instead and a new combat style. Combats are duels. You can see the expression on the faces of the characters/bosses. Movement/action in fights is more like Advent Children, more cinematic in presentation. - 140 people working on it, more to come, people from many projects. |
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Re: Prince of Persia: ProdigyIzskataas, ka projekts diezgan nopietns :]
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Re: Prince of Persia: Prodigysincerely yours
agressor |
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Re: Prince of Persia: Prodigysincerely yours
agressor |
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Re: Prince of Persia: ProdigyBet izskatās, ka būs baigais ekšns. Domāju, ka būs jāpamēģina.
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Re: Prince of Persia: ProdigyIzskataas jau tieshaam labi.. Un grafika arii nav nemaz tik cell-shading.
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Re: Prince of Persia: ProdigyJaa, bet nav tik traki, kaa izskatiijaas pirmajaa skriinaa, piemeeram.
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If You WillPirmkaart, pilniibaa atbalstu izstraadaataaju domu - izveidot faniigu adventure speeli.
Otrkaart, Princis, kad nu buus izaarsteejis visas pilseeteles, noteikti notrieks visu savu naudu sievietees un alkoholaa. Kaut gan, kaa man tikko ienaaca praataa, varbuut vinjsh tomeer speeles gaitaa mainiisies, bet tas gan vairs nebuutu tik interesanti, ja reiz shis nav nopietnais adventure. Treshkaart, man prieks, ka akrobaatika nekur nepazudiis, turklaat ciinju sisteemai, ja taa iespaidosies no skaistaa Advent Children, jaabuut labai.. Es gan ceru, ka tas nebuus kaut kaads God of War, kur speej tik spiest pa pogaam un dauziit visus. No no, tas nebuutu interesanti. Taatad, cik varu spriest peec shiim intervijaam, speelei jaabuut labai ar noslieci uz laba+. :]] |
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Re: Prince of Persia: Prodigyjāsaka tā, man gribas lai PoP poliek tāds kāds tas bija sands of time un two thrones daļas. warrior within bija vārgs Vajag, akrobātiku, vajag pietiekoši daudz action un ne tādu kur bezjēgā ātri spaidi pogas. Vajag labus boss fight, story labu, kur nobirdināt asariņu un tad jau spēle būs preorder Vismaz man, jo tas ir tieši tas kas man patika vecajās daļās. Ak nu jā, un mūzika, vēlams tāda kāda bija SoT daļā.
Being drunk is just like having a really low framerate
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Re: Prince of Persia: ProdigyMan nepatiik sitaas speeles izskats... |
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Re: Prince of Persia: ProdigyĻoti skaisti pasniegta spēles prezentācija ar skaistu mūziku un vizuālo noformējumu.
Gan esu pa vecu priekš šādām spēlēm un reimatisma nomocītie kauli dara savu. |
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Re: Prince of Persia: Prodigynēeee... man liekas šoreiz nošāvuši galīgi garām.. nezinu kā spēle reāli izskatīsies vēlāk, bet cilvēki ar apkārt apvilktajām līnijām pauž par spēli to, ka tā būs visai nenopietna un drīzāk atgādināt kādu photoshop paraugstundu, ne normālu prince of persia. protams, labi, ka izmanto ko jaunu, bet stipri pārlaiduši pār līniju.
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Re: Prince of Persia: Prodigysincerely yours
agressor |
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Re: Prince of Persia: ProdigyVideo beidzas jau kaut kur ap 3 minuuteem peec tam nekas nav, neko labaaku atrast nevareeju |
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Re: Prince of Persia: ProdigyMan iisti nepatiik taa doma par galiigo briiviibu, tad buus gruuti ar walkthrough atrashanu. Un man diezgan biezhi vajag paliidziibu shaadaas speelees. Kaut gan tas vareetu buut arii tiiri interesanti, ar chomu saliidzinaat, kur abi aizgaajushi un kaadas sekas tas radiijis un taa taalaak. Daama savukaart, kaa izskataas, aizvietos Laika Smiltis. Jauks jaunums, noteikti piesaistiis papildus publiku
Savukaart ciinjas.. Viens gruuti pieveicams ienaidnieks droshi vien saakumaa shkjitiis kas krietni vien gruutaaks par vairaakiem un vajaakiem, bet gan jau arii pie taa varees pierast. |
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Re: Prince of Persia: ProdigyVarēja jau iedot jaunu nosaukumu un miers- tad arī atkristu runas par to, ka PoP sabojājuši. Bet visdrīzāk arī pārdošanas apjomi būtu mazāki. ;D
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Re: Prince of Persia: ProdigyVareeja izdariit kaa ar fable 2 un vienkaarshi sataisiit speeli peec 500 gadiem ore something, vai kaa halo wars un sataisiit speeli par to kas notika pirms galvenaa storyline...
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Re: Prince of Persia: ProdigyTo jau var izdariit vienmeer, Kisik
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Re: Prince of Persia: ProdigyGamplay video |
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Re: Prince of Persia: ProdigyMan pat sāk parādīties vēlme šito preorderēt...
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Re: Prince of Persia: Prodigyneizskatās, ka tur būs iespējams coop, bet savādāk izskatās ļoooti skaisti.
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Re: Prince of Persia: ProdigyBeing drunk is just like having a really low framerate
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Re: Prince of Persia: Prodigynu tā - cilvēki izteica varbūtību, ka dēļ 2iem čariem varētu būt arī coop.
un ja labi uztaisa - varētu būt fun. bet nu šis neizskatās pēc tā gadījuma. |
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