Nintendo Power recently got a chance to sit down and play Grand Theft Auto: Chinatown Wars, as we reported earlier this month. They published some details of the game in this month's issue of the magazine. We currently don't have a scan of the magazine, however thanks to botticus over at NeoGAF, we do have the information revealed by the magazine:
* True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
* M-rating
* Isometric camera angle
* Cel-shaded polygons w/ black borders
* Good touch-screen implementation - "tasteful" minigames, streamlining interface
* UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
* Stats uploaded to Rockstar Social Club website via Wi-Fi
* Finger-sized icons
* Missions designed for shorter periods of play, arcade quality
* Aiming with control pad, auto targeting with R button
* Subtle auto steer
* If you fail a mission, you can jump back to the action sequence
* Chain gun, flamethrower
* Good portion of Liberty City is modeled in the game (different routes than console games)
* No problems with load times, draw-in or frame rate
* Lots of pedestrians, cars, etc. on screen
* Wanted System - objective is to disable police cars any way possible
* Real-time weather effects, 24-hour day/night cycle
* Lots of radio stations to listen to (more instrumentals than vocals)
* 800,000 lines of hand-optimized source code
* No details yet on multiplayer/Wi-Fi features
If your wondering what an isometric camera angle is, it's the same camera angle used in Rockstar Leed's port of Max Payne to the GameBoy Advance:
